Nobody wants a flat world to play in so providing elevation is key. The basic building block for elevation is risers, pieces that allow you to lift your terrain. I designed four OpenLOCK risers on the S, E, EA, and U floor sizes which I use for almost all the terrain built for my table.
The mid riser is the same height as a low wall.
A high riser is the height of a full wall.
Each is available with and without the locking pins. The versions without the locking pins allows me to elevate terrain that does not easily lock into one of the four sizes.
When deciding on the location of the locking pins, I wanted to account for the two different types of OpenLOCK floor terrain I have. The "square" design is an older version which I've seen on some terrain from Printable Scenery while the newer version provides a better printing experience.
In addition to handling both types of floors, the risers need to be able to handle the situation where the floor tiles are locked together before placing them on the riser. The worst case situation would be if I-Floor tiles are combined to make larger floor pieces and these risers handle that situation.
Because the risers use the same tesellation as floor pieces with the addition of columns, risers with pins can be stacked to achieve the desired height.
Ultimately, the risers are hidden inside your terrain using a combination of walls and floors attached to the top and sides. They are a versatile piece that I find essential for my terrain.
I have made the OpenLOCK Risers by Stryfell Studios available for free on Cults3D.
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