I've been using a template for high profile (full height) and low profile (half height) stairs so the stair height is uniform. This has allowed me to design stands for the miniatures to sit on during game play. The design is simple and I have 25mm and 50mm stands for both high and low profile stairs. My group refers to a stand as a tommi, named after a player at the table.
I've gone through several iterations of the bottom before I settled on the pattern you see on the right two tommis. The idea is to make the bottom rough so it can grip the stairs better than a smooth piece.
We use tommis in our sessions whenever a player or monster movement ends on stairs. My group enjoys tactical combat and this helps everyone visualize where the PCs, NPCs, and monsters are at during gameplay.
Here is another example, this time with low profile tommis on low profile (half height) stairs. Since I like using stairs in my terrain, these stands help keep things sane at the table.
For part 4, we will look at high profile banisters which allow for the use of newel posts.
Thursday, October 31, 2024
Wednesday, October 30, 2024
3D Printable Terrain, OpenLOCK
Stairs and Banisters
By adding side locks to the stairs, we can add banisters securely. I have both a narrow S-Stair and the wider E-Stair variant.
The banisters we are adding to the stairs are low profile, meaning they will be about the height of the stairs and therefore will not need newel posts. They are the same width and depth as an A-Wall and there is also an AS variant.
A left and/or right banister can be added to the stairs. The right banister is simply a mirror of the left banister and they lock in on the side of the stairs.
By adding some A-Walls and E-Risers, you can achieve higher stairs.
Using this technique, you are able to go as high as you want with the stairs.
For a recent session, I built the following raised portal which shows the possibilities with these stairs.
For part 3, I am going to show the figure stands we use on the stairs.
The banisters we are adding to the stairs are low profile, meaning they will be about the height of the stairs and therefore will not need newel posts. They are the same width and depth as an A-Wall and there is also an AS variant.
A left and/or right banister can be added to the stairs. The right banister is simply a mirror of the left banister and they lock in on the side of the stairs.
By adding some A-Walls and E-Risers, you can achieve higher stairs.
Using this technique, you are able to go as high as you want with the stairs.
For a recent session, I built the following raised portal which shows the possibilities with these stairs.
For part 3, I am going to show the figure stands we use on the stairs.
Tuesday, October 29, 2024
3D Printable Terrain, OpenLOCK
Stairs
One of the reasons I like to use 3D terrain for my gaming table is because it offers me the opportunity to create a world with varying height. I think it is boring if the world is flat and I love the opportunity to use height to challenge my players. One of the fundamental terrain pieces that helps characters navigate the world is stairs. I have been predominately using the OpenLOCK stairs from Printable Scenery for my terrain. Recently, I created my own stair template with some enhancements to allow for the addition of assorted banisters and newel posts. I also want to be able to create very high stairs for temples, altars, and daises and was interested in some inner/outer stairs to complete the look.
For the high stairs I designed, I wanted the top stair to end even with the floor above and I made the stair height uniform so I can make little stands for the miniatures to use on the stairs. By making the stairs uniform in height, I can use these stands across all the stairs I create.
To showcase the difference the height makes, here is a mockup of the interior of a building to show the difference between the Printable Scenery and Stryfell stairs.
For part 2, I am going to show how these stair can be paired with banisters to create very high stairs.
For the high stairs I designed, I wanted the top stair to end even with the floor above and I made the stair height uniform so I can make little stands for the miniatures to use on the stairs. By making the stairs uniform in height, I can use these stands across all the stairs I create.
To showcase the difference the height makes, here is a mockup of the interior of a building to show the difference between the Printable Scenery and Stryfell stairs.
For part 2, I am going to show how these stair can be paired with banisters to create very high stairs.
Saturday, October 12, 2024
Dark Sword Miniatures
Female High Elf Warrior (DSM7414)
My favorites metal miniatures tend to be those made by Dark Sword Miniatures. They have several lines and most of the figures are useable as either PCs or NPCs but they also have an decent offering of dogs and anthropomorphic animal characters. Their selection of monsters is unfortunately limited. The figures are 28mm heroic scale, but they are a little taller than the WizKids and Reaper minis but not so tall that I would not use them together on the table. Prices for the minis range start around $10-12.
The Female High Elf Warrior (DSM7414) is a good representation of Dark Sword's offerings. Dark Sword Miniatures are pricier, but most of their minis are works of art. This mini from their Visions in Fantasy line is no exception. The figure is clad in elven armor and wields a sword and shield. Her cape is billowing behind her and she looks ready to act.
This high elf reminds me of the high elves made by Citadel and is clearly inspired by Tolkien. I wish Dark Sword Miniatures would produce more variety of these elves as an elven army in this style would be a much appreciated addition to the table.
The Female High Elf Warrior (DSM7414) is a good representation of Dark Sword's offerings. Dark Sword Miniatures are pricier, but most of their minis are works of art. This mini from their Visions in Fantasy line is no exception. The figure is clad in elven armor and wields a sword and shield. Her cape is billowing behind her and she looks ready to act.
This high elf reminds me of the high elves made by Citadel and is clearly inspired by Tolkien. I wish Dark Sword Miniatures would produce more variety of these elves as an elven army in this style would be a much appreciated addition to the table.
Friday, October 11, 2024
WizKids Deep Cuts
Vikings (90175) - Male Viking Guard
The bulk of the miniatures I use for my gaming are purchased unpainted plastic minis from WizKids and Reaper Miniatures. Both companies have a multitude of brands they support and Reaper even produces metal miniatures although that seems to be phasing out. Wizkids unpainted plastic miniature lines including:
The Male Viking Guard is a nice figure in the WizKids Deep Cuts line. It was released in the Vikings (90175) box set along with other Viking-themed miniatures and scatter terrain. The figure is in a static position with his hands resting on a large axe and has a large shield strapped to his back. Because the figure is standing upright, I am going to use it as my base figure when comparing sizes with other miniatures.
- Nolzur's Marvelous Miniatures
- Pathfinder Deep Cuts
- Critical Role
- WizKids Deep Cuts
The Male Viking Guard is a nice figure in the WizKids Deep Cuts line. It was released in the Vikings (90175) box set along with other Viking-themed miniatures and scatter terrain. The figure is in a static position with his hands resting on a large axe and has a large shield strapped to his back. Because the figure is standing upright, I am going to use it as my base figure when comparing sizes with other miniatures.
Thursday, October 3, 2024
3D Printable Terrain
Choosing 3D Printable Terrain - Monolithic or Modular?
There is an abundance of choices when it comes to 3D printable terrain. My introduction to the possibilities came when I was perusing the various offerings on Thingiverse for STL files to print on my RepRap printer. My initial reason for building the printer was a passing interest in robotics, but since discovering terrain I can use for my tabletop gaming, my printer has now predominantly been relegated to churning out cool plastic pieces for my TTRPG hobby. There is terrain for almost every imaginable scenario including: forests, rivers/lakes, mountains, ships, dungeons, castles, and towns/cities. If you can imagine a 3D representation of your location, it is possible to create 3D printable terrain for it.
Almost immediately after printing out my first few pieces, I knew I was going to need to make a choice. Was I interested in monolithic or modular components? The terrain I'm discussing here are the larger pieces like buildings or dungeons, not the smaller scatter terrain like barrels, chests, or furniture that would accompany the larger pieces.
The cottage consists of just two printable pieces; the base has the walls, windows, door opening, fireplace, and floor and the second piece is the roof. There are benefits to this approach from a design perspective. The user of this terrain is getting terrain exactly as the designer intended and the designer did not need to worry about how the user needs to fit the various components together. Because of this, monolithic terrain does not have unsightly seams between the parts. With monolithic terrain, the designer is able to have asymmetrical pieces and that can be very liberating when designing stylized or very detailed terrain. For a user, there is very little cost in time to use this terrain since nothing needs to be assembled.
The lack of modularity leads to a fixed design. The user of the piece cannot decide where a window goes or that they do not want a fireplace in the cottage. Another drawback is monolithic terrain can take up considerably more space when storing than modular pieces.
The walls, doors, windows, floor, stairs, and battlement are all individual pieces that need to be assembled. The pieces are joined along defined sides that use clips to hold them together. This provides flexibility to the user on how the tower is laid out. Another advantage to modular terrain is it can be broken down into the individual components allowing for it to be stored in a smaller space than a modular piece.
One obvious tradeoff to modular terrain is asymmetry can be harder to realize. To promote modularity, components are generally symmetrical to allow the maximum options to the user. If a designer wants asymmetry, that has to be accounted for where pieces are joined. Not having asymmetry limits what can be designed in a highly modular system, but using asymmetry invariably makes the parts less modular. Also, the joining of pieces have a visible seam. For a user of a modular system, there is a cost in time to assemble the terrain as well and this mostly precludes using modular terrain for improvised situations.
Generally, the asthetics of monolithic pieces tends to be superior to modular pieces. I have seen some terrain designs in recent years that attempts to bridge the gap with monolithic pieces that provide options on how they fit together, but even with those, they tend to be large and consume more storage space.
Almost immediately after printing out my first few pieces, I knew I was going to need to make a choice. Was I interested in monolithic or modular components? The terrain I'm discussing here are the larger pieces like buildings or dungeons, not the smaller scatter terrain like barrels, chests, or furniture that would accompany the larger pieces.
Monolithic Case
The Ulvheim Cottage by Code 2 is an example of monolithic terrain.The cottage consists of just two printable pieces; the base has the walls, windows, door opening, fireplace, and floor and the second piece is the roof. There are benefits to this approach from a design perspective. The user of this terrain is getting terrain exactly as the designer intended and the designer did not need to worry about how the user needs to fit the various components together. Because of this, monolithic terrain does not have unsightly seams between the parts. With monolithic terrain, the designer is able to have asymmetrical pieces and that can be very liberating when designing stylized or very detailed terrain. For a user, there is very little cost in time to use this terrain since nothing needs to be assembled.
The lack of modularity leads to a fixed design. The user of the piece cannot decide where a window goes or that they do not want a fireplace in the cottage. Another drawback is monolithic terrain can take up considerably more space when storing than modular pieces.
Modular Case
This tower from Printable Scenery uses their Rampage Castle modular terrain system.The walls, doors, windows, floor, stairs, and battlement are all individual pieces that need to be assembled. The pieces are joined along defined sides that use clips to hold them together. This provides flexibility to the user on how the tower is laid out. Another advantage to modular terrain is it can be broken down into the individual components allowing for it to be stored in a smaller space than a modular piece.
One obvious tradeoff to modular terrain is asymmetry can be harder to realize. To promote modularity, components are generally symmetrical to allow the maximum options to the user. If a designer wants asymmetry, that has to be accounted for where pieces are joined. Not having asymmetry limits what can be designed in a highly modular system, but using asymmetry invariably makes the parts less modular. Also, the joining of pieces have a visible seam. For a user of a modular system, there is a cost in time to assemble the terrain as well and this mostly precludes using modular terrain for improvised situations.
Conclusion
After weighing the pros and cons, the choice between monolithic or modular terrain was a simple choice for me. I have limited space to store large pieces, so I mostly went with a modular system for my terrain. This is not to say that I do not have any monolithic pieces. I have a few of the Ulvheim buildings and Sophie's Revenge from Reaper which almost always gets used for nautical settings. If I have to improvise terrain, I also have OpenForge terrain pieces designed by Devon Jones that utilize magnets for connecting the components.Generally, the asthetics of monolithic pieces tends to be superior to modular pieces. I have seen some terrain designs in recent years that attempts to bridge the gap with monolithic pieces that provide options on how they fit together, but even with those, they tend to be large and consume more storage space.
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